Guns thunder and shrapnel flies through the air. Bursts of muzzle flare and beams of las-fire illuminate the fog of war, and spent ammunition cartridges litter the battlefield.
Use the following sequence when a unit shoots.
In your Shooting phase, if you have one or more eligible units from your army on the battlefield, you can select those units, one at a time, and shoot with them. Each unit can only be selected to shoot once per phase. Once all of the units you selected have shot, progress to your Charge phase.
A unit is eligible to shoot unless any of the following apply:
■ That unit Advanced this turn. ■ That unit Fell Back this turn.
Unless at least one model in a unit has an eligible target for one or more of its ranged weapons, that model’s unit cannot be selected to shoot.
Designer’s note: This doesn’t change the unit’s eligibility to shoot, but it does mean that a unit can’t be selected to shoot at nothing, and therefore won’t qualify for other rules triggers (e.g. Gargoyle’s Winged Swarm ability and Dark Pacts).
Each time a unit shoots, before any attacks are resolved, you must select the enemy units that will be the targets for all of the ranged weapons you wish its models to make attacks with. Each time you select a target for a model’s ranged weapon, you can only select an enemy unit as the target if at least one model in that unit is both within range of that weapon and visible to that attacking model (see Determining Visibility section). An enemy model is within range of a weapon if the distance between it and the attacking model is equal to or less than that weapon’s Range characteristic.
If a model has more than one ranged weapon, it can shoot all of them at the same target or it can shoot each of them at a different target, but it cannot split attacks from the same weapon across more than one target. Similarly, if a unit has more than one model, those models can shoot at the same or different targets. In any case, when you select a target unit you must declare which models will target that unit with which weapons before any attacks are resolved. If any of these weapons have more than one profile that you must choose between, you must also declare which profile is being used.
Before a unit shoots, select the targets for all of its ranged weapons.
At least one model in the target unit must be visible to the attacking model and within range of the weapon being used.
Models in the same unit can shoot at the same or different targets.
Models with more than one ranged weapon can shoot them at the same or different targets, but models cannot split attacks from the same weapon across more than one target.
Unless part of an Attached unit (see Leader in Deployment Abilities section), this unit can only be selected as the target of a ranged attack if the attacking model is within 12".
The shooting unit’s models now make attacks using their ranged weapons. Each time a model shoots with a ranged weapon, it will make a number of attacks equal to the Attacks (A) characteristic in that weapon’s profile. You make one Hit roll for each attack being made (see Making Attacks section).
If you selected more than one target for your unit to shoot at, you must resolve all of the attacks against one target before moving on to the next target. If your unit is shooting more than one ranged weapon at a target, and those weapons have different profiles, then after you have resolved attacks with one of those weapons you must, if any other weapons with the same profile are also being shot at that unit, resolve those attacks before resolving any other attacks against the target.
Note that, provided at least one model in the target unit was visible to an attacking model and in range of that attacking model’s weapon when that target unit was selected, that weapon’s attacks can still be made, even if no models in the target unit remain visible to or in range of it when you come to resolve those attacks (for example, because models in the target unit have already been destroyed by attacks made with other weapons in the attacking model’s unit).
Resolve all attacks made with the same weapon profile before resolving attacks with any other profile.
Resolve all attacks against one unit before resolving attacks against any other unit.
When a model shoots a weapon, it makes a number of attacks equal to that weapon’s Attacks characteristic.
If a weapon was in range and its target was visible when selected, that weapon’s attacks can always be made.
A unit is not eligible to shoot while it is within Engagement Range of one or more enemy units.
While an enemy unit is within Engagement Range of one or more units from your army, you cannot select that enemy unit as a target of ranged weapons.
MONSTER and VEHICLE units are exceptions to these rules, as described in the Big Guns Never Tire section.
Units cannot shoot while within Engagement Range of enemy units.
Units cannot shoot at targets within Engagement Range of friendly units.
If every model in a unit has this ability, then each time a ranged attack is made against it, subtract 1 from that attack’s Hit roll.
MONSTER and VEHICLE units are eligible to shoot in their controlling player’s Shooting phase even while they are within Engagement Range of one or more enemy units. Ranged weapons equipped by MONSTER and VEHICLE units can target one or more of the enemy units they are within Engagement Range of, even if other friendly units are also within Engagement Range of the same enemy unit. Each time a MONSTER or VEHICLE unit makes a ranged attack, if that unit was within Engagement Range of one or more enemy units when it selected its targets, unless that attack is made with a Pistol, subtract 1 from that attack’s Hit roll.
You can select an enemy MONSTER or VEHICLE unit within Engagement Range of one or more units from your army as a target of ranged weapons. Each time a model from your army makes a ranged attack against such a target, unless that attack is made with a Pistol, subtract 1 from that attack’s Hit roll.
Designer’s Note: A unit that is within Engagement Range of an enemy MONSTER or VEHICLE unit is still not eligible to shoot, and so cannot make ranged attacks against that MONSTER or VEHICLE unit (unless that unit is eligible to shoot even while within Engagement Range of enemy units, e.g. it is itself a MONSTER or VEHICLE unit, or its models are equipped with Pistols). Other units from your army that are eligible to shoot can, however, target and shoot that enemy MONSTER or VEHICLE unit.
MONSTERS and VEHICLES can shoot, and be shot at, even while they are within Engagement Range of enemy units. Each time a ranged attack is made by or against such a unit, subtract 1 from that attack’s Hit roll (unless shooting with a Pistol).