Change to:
‘EFFECT: Set your unit up anywhere on the battlefield that is more than 6" horizontally away from all enemy units, but until the end of the turn, it is not eligible to declare a charge. Then select one enemy INFANTRY or MOUNTED unit within 9" of and visible to your unit: that unit must take a Battle‐shock test.’
Change to:
‘Annihilator: Each time a ranged attack made by this model is allocated to a MONSTER or VEHICLE model, you can re‐roll the Damage roll.’
Lord of Chaos ability – Add: ‘Lord of Chaos: While this model is within 3" of one or more friendly HERETIC ASTARTES INFANTRY units, this model has the Lone Operative ability.’
Move characteristic – Change to 14".
Invulnerable save – Change to 4+.
Corrupt Machine Spirits ability – Change to: ‘Corrupt Machine Spirits: At the start of your Shooting phase, select one visible enemy VEHICLE unit within 12" of this model and roll one D6: on a 2-3, that enemy unit suffers D3 mortal wounds; on a 4-5, that enemy unit suffers 3 mortal wounds; on a 6, that enemy unit suffers D3+3 mortal wounds.’
Spirit Thief ability – Change to: ‘Spirit Thief: At the start of your Shooting phase, select one visible enemy VEHICLE unit. Until the end of the phase, each time a friendly HERETIC ASTARTES model makes an attack that targets that unit, re‐roll a Wound roll of 1.’
Change the Impaler chainglaive profile to:
Indentured Daemon Engines ability – Add: ‘Indentured Daemon Engines: While this model is within 3" of one or more friendly DAEMON VEHICLE units, this model has the Lone Operative ability.’
Reorder Reality ability – Change to: ‘Reorder Reality: Each time an enemy unit within 18" of this model targets this model, subtract 1 from the Hit roll and, until the end of the phase, that enemy unit’s ranged weapons have the [HAZARDOUS] ability.’
Unholy Mechanisms ability – Change to: ‘Unholy Mechanisms (Aura): While a friendly DAEMON VEHICLE unit is within 6" of this model, add 2 to the Strength characteristic of weapons equipped by models in that unit.’
Change the Vashtorr’s hammer weapon profile to:
Change to: ‘Warp Strike: At the end of the Fight phase, if this unit destroyed one or more enemy units this phase and is not within Engagement Range of one or more enemy units, you can remove this unit from the battlefield and place it into Strategic Reserves.’